Sins of a solar empire map designer

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Can you go into some detail about the game's engine, in addition to how movement will work?īrian Clair: Movement takes place in 3D, though currently base structures can only be placed on a plane. Shack: Since the game is set in space, it only makes sense that movement not be constricted to a two dimensional plane. You've got some quick, tactical decisions if you want them, or some of the high level strategy decisions if you want to take that route. What we wanted to do is, blend those two ideas into something that would be fresh, something people could really get into from an RTS point of view, as well as a slower paced, turn-based point of view. Those are based around the idea where you go out and explore, expand, exploit, and exterminate, doing all the stuff you did in old games such as Master of Orion.

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Shack: What genre would you use to classify Sins of a Solar Empire? Is it a pure RTS?īlair Fraser: We've been calling Sins an RT4x, and in our minds, it's a combination of real-time strategy and the old turn-based 4X games.